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  • 6 March 2019 22:44

Computer Graphics Market: Technology now plays a major role in the creation of digital work available in many fields

Global Computer Graphics Market Trends, Applications, Analysis, Growth, and Forecast: 2019 to 2028

Computer graphics are a creation of imagery and film using computers. Computer graphics (CG) is also commonly known as computer generated imagery (CGI). Computer graphics are used in education, architecture, animation, defense, aerospace and many other fields.

The major factor driving the growth of the global market is increasing demand of computer graphics in the entertainment industry. In addition, the increasing demand of computer graphics in 3D video games owing to increasing teenage population, also expected to fuel the growth of the target market. Furthermore, increasing use of smartphones and internet web are factors, expected to drive the growth of the global computer graphics market over the forecast period. However, the high cost of 3D hardware and software may hamper the demand of computer graphics and expected to restrain the growth of the target market in the near future.

Increasing use of cloud based subscription and 4 dimensional (4D) technology can create higher revenue opportunities for target players in the market. The global computer graphics market report has been segmented on the basis of software, services, end-users, verticals, and region.

The North America accounts for largest market share in terms of revenue and is expected to maintain its dominance over the forecast period, owing to local big production companies in countries like US and Canada. The Asia Pacific market is expected to account for a second-highest share in the market in terms of revenue in the near future, owing to local computer software and hardware manufacturers in countries like India and China.

Key players operating in the global computer graphics market include Microsoft Corp., Intel Corporation, Advanced Micro Devices, Inc., ARM Holdings plc, Adobe Systems Incorporated, Imagination Technologies Group PLC, Sony Corporation, NVIDIA Corp, Siemens Product Lifecycle Management (PLM) Software, and Autodesk Inc.

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