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Microsoft Invites Australian Students to ‘Dissolve Boundaries’ Using Technology - Entries open for this year’s Imagine Cup

  • 22 November, 2004 10:09

<p>Sydney – 22 November 2004 - Microsoft is challenging Australian university and high school students’ minds and creativity to “imagine a world where technology dissolves the boundaries between us” through the 2005 Imagine Cup competition.</p>
<p>The Imagine Cup is a technology competition open to all students with a passion for programming or a mind for movies. Winners stand to win a trip to Yokohama, Japan in August 2005 to compete in the worldwide Imagine Cup finals and a chance to win from a prizepool worth US$215,000.</p>
<p>This year the Imagine Cup has broadened its criteria to include three new categories for high school students: IT proficiency, web development and visual gaming. The categories for university students include, software design, algorithm, short film, technology business plan, rendering, IT, web development and visual gaming.</p>
<p>According to Group Manager of Developer Platform Evangelism for Microsoft, Frank Arrigo, “The Imagine Cup is designed to recognise students who demonstrate excellence in a diverse range of technical and artistic pursuits. With such a great theme we can’t wait to see what boundaries the bright young minds of Australia will dissolve.”</p>
<p>Last year’s winning Australian entry came from two Queensland University of Technology students, Richard Mason and Douglas Stockwell, with their development, the TV Prognosticator. The TV Prognosticator is an enhanced TV Guide that allows program scheduling and recording, rating of TV programs, interaction with online contacts and suggestions of upcoming programs, using the Microsoft .NET Framework.</p>
<p>Students must register by March 1st 2005. Winners will then proceed to the finals in Yokohama, Japan where they will represent Australia.</p>
<p>The Imagine Cup 2005 is open to any student 14 years of age and older at the time of entry and actively enrolled as a student at an accredited educational institution or university, either as an individual entrant or as a collective group.</p>
<p>Further information about the competition including registration can be found at . With great prizes also being offered for second and third places, there’s no time to waste, so students wanting to participate should register their interest immediately.</p>
<p>Imagine Cup categories for entries:
• Software Design – Students entering this category need to create technology that dissolves the boundaries between us. Competitors are called on to design and develop new applications that demonstrate innovation on Microsoft’s .NET Framework and Windows platform, with a grand prize of US$25,000 for the world-wide winner.
• Office Designer Invitational – Students are to develop Microsoft Office based solutions/applications that creatively solve the practical problems around us.
• Algorithm –This takes competitors through a series of brain teasers, coding challenges and algorithmic puzzles, and seeks to engage the sharpest student minds in technology.
• Short Film – Budding film makers are asked to share a perspective on the boundaries between us and to engage in the creative process by working from abstract, to storyboard, to final product.
• Technology Business Plan – This category is designed to reward the next great business ideas that use technology to bridge the digital divide.
• Rendering – This calls on students to tell a story in 3D, combining artistic skills with coding and algorithmic ability. Student teams are challenged to create an interpretation of the overall contest theme of “dissolving boundaries”.
• IT – Students are challenged to demonstrate proficiency in the science of networks, databases, and servers, as well as the softer areas of analysis and decision making in IT environments.
• Web Development – This invitational calls on students to use the Web to create innovative educational sites for their peers using ASP .NET.
• Visual Gaming – Students need to combine coding skills and algorithmic ability to devise and then implement strategy for a multi player head-to-head game.
• IT (High School) – Calls on the future leaders of the IT world to take on the problems and topics that are driving the IT industry today.
• Web Development (High School) - This category asks high school students to add to the existing set of knowledge by creating education sites for their peers around the world.
• Visual Gaming (High School) – Students are to combine coding skills and algorithmic ability to devise and then implement strategy for a multi player head-to-head game.</p>
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<p>About Microsoft
Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and solutions that help people and businesses realise their full potential.</p>
<p>For further information and interviews please contact:
Shannon Rudd
Product Communications Manager
Microsoft Australia
02 9870 2451 or 0410 533 055</p>
<p>Susan Moore or Anne Flanagan
Howorth Communications
02 8281 3830</p>

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