OpenML positioned as cross-platform DirectX alternative

The Khronos Group -- an independent, not-for-profit consortium of hardware and software developers -- is promoting the use of OpenML. The specification is positioned as a cross-platform rival to Microsoft's own DirectX technology, which is used extensively by Windows game developers and other application programmers.

OpenML is described as a cross-platform standard programming environment designed for capturing, transporting, processing, displaying and synchronizing digital media -- 2D graphics, 3D graphics, audio, video, I/O and networking, for example. The OpenML 1.0 spec is already available for download and royalty-free use.

As it stands now, participation agreements are available for companies and individuals to join as either "Contributors" -- focused on the advancement of the next generation of APIs -- or "Adopters" -- people interested in using the technology.

Join the newsletter!

Or

Sign up to gain exclusive access to email subscriptions, event invitations, competitions, giveaways, and much more.

Membership is free, and your security and privacy remain protected. View our privacy policy before signing up.

Error: Please check your email address.

More about Microsoft

Show Comments