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- Auscert 2013: Perimeter protection has failed, encryption needs its day in the sun
- Researchers find more versions of digitally signed Mac OS X spyware
- AusCERT 2013: Low-level analysis can find, map data deleted from Android phones
- Cybercrime Survey: Almost half of small business victims
In Pictures: 10 Cloud predictions for 2013
Gamification will drive sales and customer service
Gartner predicts that by 2014, 70% of all Fortune 2000 companies will have at least one cloud-based application that employs game theory to influence employee or customer behavior. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun, engaging and addicting. Applications in the business world include boosting sales, encouraging collaboration and information sharing among employees and partners, and increasing customer service satisfaction. Market leaders include Badgeville, BunchBall, Crowdfactory, Gamify.it, Hoopla, Kudos, ObjectiveLogistics and Rypple (a salesforce.com company).
- Lack of information, skills hinder finance-business partnering: Deloitte
- Rapid-growing mobile payments market is driving a financial fraud marketplace
- HP profit falls 32 per cent as PC and server sales decline
- Google launching new fund for later-stage tech investments
- Apple defends offshore decisions that result in low taxes































