Please wait while the page is being loaded Skip this advertisement >
Friday | 5 December, 2008
Gaming becomes big player
Growth hits double digits, although fails to match other value-added entertainment
Len Rust 07/07/2008 11:23:28

Worldwide mobile gaming revenue is on pace to total $US4.5 billion in 2008, a 16.1 per cent increase from 2007 revenue of $US3.9 billion, according to Gartner. While mobile gaming revenue will continue to lag behind other value-added entertainment services -- such as music and adult content -- the market still has much potential.

"Although current consumer interest in, and usage of, mobile gaming is generally low, the potential for growth remains lucrative, with the market skewed toward lower-income segments, mobile workers, and smartphone and personal digital assistant (PDA) users," said Tuong Huy Nguyen, a principal analyst with Gartner.

Len Rust is publisher of The Rust Report

Computerworld Buyer's Guide - Vendors Matched to this Article
More about Billion, Gartner
Computerworld Buyer's Guide - Vendors Matched to this Article
Additional Resources
Executive Guides
Whitepapers
Zones
Zone logoZones provide focussed content from Computerworld and leading technology partners.
Newsletter Subscription
Sign up for our Computerworld newsletters!
RSS Feeds
Market Place

 

Smart SOA World Tour

Discover how SOA can create smarter outcomes for your business.

Attend and learn:

  • How SOA is helping leading companies to become more agile
  • Where you should be applying SOA processes in your company
  • The top SOA implementation mistakes to avoid

Click here for more information.
Whitepaper

Enterprise Wireless WLAN Security

Learn more about the security challenges to be faced when defining and implementing security mechanisms within diverse wired and wireless network environments. Download this must-read guide to plan your wireless data protection strategy now.

Enterprise IT Buyer's Guide
Find Technology Vendors Fast
 
Find vendors by name | Find by category
Sponsored Links