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Ticked Off at Tick the Box Mentality 04/02/2008 13:01:15
Does your executive search firm know the difference between an MIS manager and a CIO, and if it does, can it explain that difference to its corporate clients?Does your executive search firm know its MIS managers from its elbow? Does it even know the difference between an MIS manager and a CIO, and if it does, can it explain that difference to its corporate clients?
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Ever thought of throwing in the towel with the tired 9 to 5 work regime of the real world? West Australian IT student Adam Frisby found his escape in the virtual economy of Second Life.
The virtual world was originally created by Linden Labs as a social experiment, and now hosts more than 1.5 million residents who, in total, spend about US$650,000 per day. Second Life's entire economy is currently worth over 1 billion Linden dollars (L$), which converts to roughly AUD$54 million via the game's own stock exchange.
Much like how real-world commerce operates, Linden dollars are used in-game for the buying and selling of land, goods and services. Second Life allows its residents to build literally anything they can imagine, using its developing tools and a C/Java-style language called the Linden Script Language.
For a skilled programmer, creating items in Second Life can be a job that offers variable hours, room for creativity, and huge potential for profit. Frisby, who is known in-world by his moniker 'Adam Zaius', is a Second Life entrepreneur whose business is expected to reap revenues in excess of AUD$1 million during the next 12 months.
Liz Tay speaks with Frisby about his Second Life as real estate developer.
How does your job work?
I run an Australian business called DeepThink with a Canadian business partner. We provide real estate (regions) inside Second Life which people can lease from us. Our biggest project is the Azure Islands which has over 100 regions, simulating an area larger than several small nations.
How much time do you spend working in-game?
It depends on the day - a lot of the work I do is spontaneous - on busy days I can spend up to 18 hours logged in, on quiet days as little as one or two. We now have four people on contracts with us to help out with the volume of work, but even still there's a lot that needs to be done.
What is your average day like?
I usually wake up at around 3AM so I can catch the end of the US business day. At the start of the day, I answer any messages that have been sent to me overnight while sleeping - from then on, it's designing new regions. I usually get through one or two new regions each day. There's a bit of everything required - programming and scripting for interactivity, texture design using Adobe Photoshop, modeling and terraforming using the client's own tools. There's certainly a market which would let us outsource these things, but we prefer to keep them 'in house'.
How much money is there to be made in Second Life?
The amount of money you can make is directly tied to real world skills - texturing skills, programming, etc. An established clothing designer I know makes around US$80,000 a year on a catalogue with more than 1,000 items. There's very little in the way of hourly contract jobs outside of a few small groups - but there's plenty of room for entrepreneurial activity if you can stand the hours.
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Computerworld Live Podcast #97: The Future of Enterprise Networking 25/07/2008 09:45:36
This week CW Live chats with Mark Thompson, global sales and marketing manager for HP ProCurve, on the future of the enterprise networking. Mark discusses the trends we can expect to see in the near future and how the right infrastructure can ensure your enterprise network is secure. - +
Computerworld Live Podcast #96: Security at the Edge 11/06/2008 09:22:22
CW Live speaks with Amol Mitra, HP ProCurve Director of Marketing for Asia Pacific and Japan. Today's topic: how enterprises are starting to shift away from simply controlling security via server logins, firewalls and moving to more adaptive security frameworks. - +
Data Management Edition #10: Multi-Petascale Systems 02/05/2008 09:12:33
This week we look at sustainability and the development of multicore technologies to build multi-petascale systems. - +
IT Security Edition #11: How to poison the Storm botnet 01/05/2008 08:51:55
This week CW Live presents a case study on how to poison the notorious Storm botnet . Plus we take a look at Cisco's plans for Ironport. - +
IT Security Edition #10: Cyber-battles fought and won 24/04/2008 11:09:47
Vendors bow to end user pressure to improve product security, and we take a look at the latest concepts shaping the cyber-battlefield of the future.
Fujitsu PC targets Today's Young Adults with the release of the L series 2008-10-14 12:40:00+10
RSA survey shows employees’ everyday behaviours puts sensitive business information at risk 2008-10-14 11:29:00+10
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Sterling Commerce Introduces New Managed File Transfer Capabilities That Cuts Server Change Management Time in Half 2008-10-14 08:41:00+10
Simms Exclusive Distributor of Cygnett MP3 Accessories 2008-10-14 08:10:00+10
Email Archiving Implementation: Five Costly Mistakes to Avoid
Email Archiving is essential for managing email data, but is potentially expensive to implement. Read on to discover the five key areas where email archiving costs can be contained, including data capture methods and default configuration methods.










