Professional Digital Compositing: Essential Tools and Techniques

Learn professional secrets of digital compositing with this detailed guide

After filming is done, digital compositors move in to manipulate color, retouch, and perform other behind-the-scenes tricks that are necessary to improve or finalize movies, games, and commercials. Now you can learn their secrets with this one-of-a-kind guide to digital compositing.

Professional animator and author Lee Lanier not only draws upon his own experience, he has also combed some of Hollywood's most active post-production houses in search of the best solutions. Learn valuable techniques, tricks, and more.

  • Covers techniques for digital compositing including transformations, plate preparation, rotoscoping, advanced render passes, particle integration, 2.5D painting, HDRI, stereoscopy and more
  • Shows you digital compositing techniques that can be applied to a variety of software tools, including After Effects and Nuke
  • Includes a DVD with scenes, sample bitmaps, image sequences, and more

Start your animation career right with the solid instruction in postproduction you'll find in this practical guide.

Biography

Lee Lanier is a 3D animator, digital compositor, and director. His films have played in more than 200 museums, galleries, and film festivals worldwide. Before directing the shorts Millennium Bug, Mirror, Day Off the Dead, Weapons of Mass Destruction, and 13 Ways to Die at Home, he served as a senior animator in the lighting and modeling departments at PDI/DreamWorks on Antz and Shrek. He created digital visual effects for such films as Mortal Kombat while at Buena Vista Visual Effects at Walt Disney Studios. Lee is the author of Advanced Maya Texturing and Lighting and Maya Professional Tips and Techniques, both from Sybex. He currently teaches at the Gnomon School of Visual Effects in Hollywood. You can view his work at BeezleBugBit.com.

Table of Contents

Introduction.

Chapter 1 Setting Up a Composite.

Chapter 2 Choosing a Color Space.

Chapter 3 Interpreting Alpha and Creating Mattes.

Chapter 4 Channel Manipulation.

Chapter 5 Transformations and Keyframing.

Chapter 6 Convolution Filters.

Chapter 7 Masking, Rotoscoping, and Motion Tracking.

Chapter 8 DI, Color Grading, Noise, and Grain.

Chapter 9 Integrating Render Passes.

Chapter 10 Warps, Optical Artifacts, Paint, and Text.

Chapter 11 Working with 2.5D and 3D.

Chapter 12 Advanced Techniques.

Appendix About the Companion DVD.

Index.

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