More Autodesk Maya Hyper-realistic Creature Creation
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Published by:John Wiley & Sons Inc (US)
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Published:17/04/2009
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Price:$74.99
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Create a facial topology that will deform realistically
Use custom tools to control the morph timing of a blend shape
Learn valuable modeling workflows for creating facial blend shapes
Accommodate changes within a character pipeline
Use the Full Body IK solver to create a control rig
Create internal muscle structures for body deformations
Use tools and Python plug-ins for higher level deformations
Build and rig a face shape library with directional sliders and compensation shapes
Learn about controls for the eyes, ears, mouth and teeth
Attach models or rigs of different resolutions
Learn and use several custom written Hyper-Real facial rigging MEL tools
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