Java Programming: An Is Perspective

This introduction to Java programming features a business focus. It discusses what it means to be object oriented, how to structure classes, and how to write methods using Java's structured programming elements. After outlining the elements of a complete Java program, the book moves on to advanced topics such as writing event-driven GUI programs, preparing applets for the Web, one- and two-dimensional arrays, animation, and more. Files from the book will be available on the Web.

Table of Contents

Introducing Java and the Object-Oriented Paradigm.

Running Java.

Variables and Data Types.

Writing and Using Methods (Part I).

Writing Methods (Part II).

Inheritance.

Event-Driven Programming and the Graphic User Interface.

Arrays and Vectors.

Containers.

Applets.

Enhancing the GUI.

File I/O and Exception Handling.

Images, Animation, and Threads.

Glossary.

Index.
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