InDesign CS2 for Dummies
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Author:
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Subject:
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Published by:John Wiley & Sons Inc (US)
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Published:13/05/2005
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Price:$37.99
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- Over the last few years, Adobe InDesign has made significant inroads against QuarkXPress, with adoptions by major media companies such as Meredith Corporation and Hearst Magazines; it is now the only desktop publishing program taught at many art schools
- Shows graphic designers how to get up to speed quickly on the latest InDesign release, make the most of program tools, create great page designs, add sparkle, and output to a variety of media
- The authors, both Quark experts who've converted to InDesign, offer special tips and insights to Quark users who are making (or thinking of making) the switch to InDesign
Biography
Galen Gruman is the principal at The Zango Group, an editorial and marketing consulting firm, and senior editorial associate at BayCreative, as well as editorial director at EmergeMedia, publisher of IT Wireless. Currently a frequent contributor to SBS Digital Design, CIO, and InfoWorld, he has also been editor of Macworld and M-Business, executive editor of Upside, West Coast bureau chief of Computerworld, and vice president of content for ThirdAge.com. He is coauthor of 18 other books on desktop publishing, most with Barbara Assadi. Gruman led one of the first successful conversions of a national magazine to desktop publishing in 1986 and has covered publishing technology since then for several publications, including the trade weekly InfoWorld, for which he began writing in 1986, Macworld, whose staff he joined in 1991, and most recently SBS Digital Design.
Table of Contents
Part I: Starting at the Beginning.
Chapter 1: Finding Out How InDesign Works.
Chapter 2: Taking a Quick Lap around the Track.
Chapter 3: Understanding InDesign Ingredients.
Chapter 4: Making It Work Your Way.
Part II: Document Essentials.
Chapter 5: Opening, Viewing, and Saving Your Work.
Chapter 6: Discovering How Pages Work.
Chapter 7: Layers and Layers.
Chapter 8: Creating Layouts Right the First Time.
Chapter 9: Working with Books.
Part III: Object Essentials.
Chapter 10: Adding Frames, Lines, and Colors.
Chapter 11: Aligning Objects with Grids and Guidelines.
Chapter 12: Manipulating Objects.
Chapter 13: Organizing Objects.
Part IV: Text Essentials.
Chapter 14: The Ins and Outs of Text.
Chapter 15: The Text Frame Tango.
Chapter 16: Handling Character Details.
Chapter 17: Handling Paragraph Details.
Chapter 18: Tricks with Text.
Part V: Graphics Essentials.
Chapter 19: Importing Pictures.
Chapter 20: Special Effects with Graphics.
Chapter 21: Creating Complex Shapes.
Part VI: Printing and Output Essentials.
Chapter 22: Setting Up for Output.
Chapter 23: Printing and Other Output Techniques.
Part VII: The Part of Tens.
Chapter 24: Top Ten Resources for InDesign Users.
Chapter 25: Top Ten Must-Knows for QuarkXPress Refugees.
Chapter 26: Top Ten Must-Knows for PageMaker Orphans.
Index.
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