Adobe Flash Cs3 Professional Bible
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Author:
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Subject:
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Published by:John Wiley & Sons Inc (US)
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Published:21/09/2007
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Price:$74.99
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Biography
Snow Dowd is a coprincipal at [theMAKERS] and has worked with Robert Reinhardt on various high-profile multimedia projects.
Table of Contents
Acknowledgments.
Part I: An Introduction to Flash Web Production.
Chapter 1: Understanding the Flash CS3 Framework.
Chapter 2: Exploring Web Technologies.
Chapter 3: Planning Flash Projects.
Part II: Mastering the Flash Environment.
Chapter 4: Interface Fundamentals.
Chapter 5: Drawing in Flash.
Chapter 6: Symbols, Instances, and the Library.
Chapter 7: Applying Color.
Chapter 8: Working with Text.
Chapter 9: Modifying Graphics.
Part III: Creating Animation and Effects.
Chapter 10: Animation Strategies.
Chapter 11: Timeline Animation.
Chapter 12: Applying Filters and Effects.
Chapter 13: Applying Layer Types.
Chapter 14: Character Animation Techniques.
Part IV: Integrating Media Files with Flash.
Chapter 15: Adding Sound.
Chapter 16: Importing Artwork.
Chapter 17: Displaying Video.
Part V: Adding Basic Interactivity to Flash Movies.
Chapter 18: Understanding Actions and Event Handlers.
Chapter 19: Building Timelines and Interactions.
Chapter 20: Making Your First Flash CS3 Project.
Part VI: Distributing Flash Movies.
Chapter 21: Publishing Flash Movies.
Chapter 22: Integrating Flash Content with Web Pages.
Chapter 23: Using the Flash Player and Projector.
Part VII: Approaching ActionScript.
Chapter 24: Knowing the Nuts and Bolts of Code.
Chapter 25: Controlling Movie Clips.
Chapter 26: Using Functions and Arrays.
Chapter 27: Interacting with Movie Clips.
Part VIII: Applying ActionScript.
Chapter 28: Animating with ActionScript.
Chapter 29: Sharing and Loading Assets.
Chapter 30: Sending Data in and out of Flash.
Chapter 31: Applying HTML and Text Field Formatting.
Chapter 32: Creating a Game in Flash.
Chapter 33: Managing and Troubleshooting Flash Movies.
Part IX: Integrating Components and Data-Binding.
Chapter 34: Using Components.
Chapter 35: Binding Data and Events to AS2 Components.
Chapter 36: Building an Image Gallery Component.
Part X: Appendixes.
Appendix A: Using the CD-ROM.
Appendix B: Guest Experts’ Information.
Appendix C: Digital Audio Basics.
Appendix D: Digital Video Basics.
Index.
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