OpenML positioned as cross-platform DirectX alternative

The Khronos Group -- an independent, not-for-profit consortium of hardware and software developers -- is promoting the use of OpenML. The specification is positioned as a cross-platform rival to Microsoft's own DirectX technology, which is used extensively by Windows game developers and other application programmers.

OpenML is described as a cross-platform standard programming environment designed for capturing, transporting, processing, displaying and synchronizing digital media -- 2D graphics, 3D graphics, audio, video, I/O and networking, for example. The OpenML 1.0 spec is already available for download and royalty-free use.

As it stands now, participation agreements are available for companies and individuals to join as either "Contributors" -- focused on the advancement of the next generation of APIs -- or "Adopters" -- people interested in using the technology.

More about: Microsoft

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